AI Insights · Timothy · July 2022
Top 5 PVP Games Performance in Slovenia Q2 2022
Discover the performance trends of the top 5 PvP games in Slovenia during Q2 2022. Data shows fluctuations in weekly downloads, revenue, and active users across these popular titles.
In the second quarter of 2022, the top 5 PvP games in Slovenia showcased varied performance metrics, with notable trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, presents an insightful look into the gaming landscape.
Slotomania™ Slots Machine Game from Playtika LTD saw a peak in weekly downloads at 27.9K during mid-April, followed by a more stable range between 12K and 21.5K in the subsequent weeks. Revenue peaked at approximately $1.9K in early April but gradually decreased to around $1K by late June. The game's active users also fluctuated, starting at 50.4K at the end of March and stabilizing around 69.4K by the end of June.
Subway Surfers by Sybo Games ApS experienced steady growth in weekly downloads, with a high of 5K in late May. Revenue saw a significant increase, peaking at $426 in late May before settling at $114 by the end of June. The active user base grew from 18.2K at the end of March to a high of 40.9K in late May, slightly decreasing to 36.1K by the quarter's end.
Stumble Guys by Scopely, Inc. showed a steady rise in weekly downloads, reaching a high of 3.3K in late June. Revenue saw a notable peak of $460 in the final week of June. Active users increased consistently, starting at 4.9K at the end of March and reaching over 20.2K by the end of June.
DoubleDown™ Casino Vegas Slots from Double Down Interactive LLC had a peak in weekly downloads at 4.5K in mid-April, with a significant drop to around 1.4K by the end of June. Revenue was highest in late May at $144, with other weeks showing much lower figures. Active users peaked at 5.2K in late April but decreased to 3.8K by the end of June.
Blockudoku - Block Puzzle by Easybrain Ltd maintained a relatively steady download rate, ranging between 1.2K and 2.6K throughout the quarter. Revenue remained minimal, with a peak of $5 in late May. The active user count was stable, starting at 23.1K at the end of March and slightly decreasing to 21K by the end of June.
For more detailed insights and data, visit Sensor Tower.